It seems I pushed an old version of the patch by accident.
this.leavingOverview = false;
},
- // Tests if @win belongs to this workspaces and monitor
+ // Tests if @actor belongs to this workspaces and monitor
_isMyWindow : function (actor) {
let win = actor.meta_window;
return (this.metaWorkspace == null || win.located_on_workspace(this.metaWorkspace)) &&
- (!win.get_monitor() == this.monitorIndex);
+ (win.get_monitor() == this.monitorIndex);
},
// Tests if @win should be shown in the Overview
this.actor = null;
},
- // Tests if @win belongs to this workspace and monitor
+ // Tests if @actor belongs to this workspace and monitor
_isMyWindow : function (actor) {
let win = actor.meta_window;
return win.located_on_workspace(this.metaWorkspace) &&
- (!win.get_monitor() == this.monitorIndex);
+ (win.get_monitor() == this.monitorIndex);
},
// Tests if @win should be shown in the Overview